Friday, March 25, 2016

Pygmalion's Spectacles

Hello again, I hope everyone had a great week. This week at TimeFire VR was a week focused on organization. I have begun organizing the interviews I have conducted. On top of that, I have begun outlining my presentation. I am doing this early, in order to help me guide what pieces of my interviews I want to focus on. For example, the developers know a lot about VR and how it could be implemented; therefore, I will be using part of their responses to help when I discuss the future of VR. While the consumer that I interviewed differ in that respect. The consumers were able to pinpoint slight nuances that highlight pros and cons to the virtual reality and the HTC Vive.

I also began doing some research on the history of Virtual Reality. The very first entry of virtual reality in science fiction dates back to a short story called Pygmalion's Spectacles.  I read it and it is basically a man who meets a scientist in New York. The scientist tempts the man with glasses that take you to another world. The man in disbelief agrees to try on the glasses, and he is utterly surprised. He is taken to another world that is quite colorful and shocking. 

In conclusion, the concept of glasses taking you to another world originates from this story. If you are interested here is the link: Pygmalion's Spectacles PDF. I highly recommend you read it, it is fairly short. 












Above is an illustration for Pygmalion's Spectacles 



If I do research on the History, I may as well do some on current events. I started a google drive and I am basically just stockpiling it with articles about virtual reality. Who know's I may have an idea to use some of the information soon. And the applications and stories about virtual reality are entertaining regardless.

For my survey I talked about it with my supervisor today so I should have an answer by next week. Fingers crossed! 

Finally I just worked some more in Unreal Engine. I managed to to incorporate a death animation and a hit/stun animation. 

That sums up this week of work. I hope everyone has a great weekend and that their projects are going well. 

Griffin





7 comments:

  1. Seems like you had a really cool week! I think its so interesting that the 'virtual reality' glasses came from that story!

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  2. What a great week! I am excited to hear that you have begun piecing together your final presentation - the articles on VR's history/current events will prove helpful! Thanks for linking the Pygmalion's Spectacles!

    Did you definitively decide on specific demographic groups to survey?

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    1. Sure! And it is still basically what I have had planned from the beginning.

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  3. Your week has been so exciting! I love that the concept of virtual reality glasses stemmed from the Pygmalion's Spectacles!

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  4. Very interesting! I'm curious how do you embed the action specific animations into the blueprint you had previously? Or is that a completely seperate process?

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    1. Obviously animations for 3D games are far more complex than what I am doing. But for 2D you take several stills in arrange them into a flip book. Unreal Engine allows you to take each still and change the timing to make it into an animation. Like for the running animation it is three stills on repeat all at varying lengths of time. And you can access 'sprites' which are the stills, from within the blueprint folder.

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  5. The two main sections when looking at VR in sport is rehabilitation and training. With athletes being worth millions of pounds it’s very important that if they sustain an injury they can get back to full fitness as soon as possible.

    Virtual Reality Simulation

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